Volomer will only join if three of the other berserkers have already joined the rebellion. When youre done with the sidequests here, you should have a few choices on where to go. Gawatha: Gawatha is an orc shaman that has come to ask the Coven about a boy in his possession, named Kepob. If youre interested in following the Ceremonies of the Hunt books instructions, this will be a necessary item. Your reward is the Ring of Major Cold Resistance, which nets you resistance of 30/- to cold damage. What can I say? You have the option of destroying it or retrieving it. Odesya is already mostly leaning towards Nadajs side. Luckily for you, its possible to avoid taking on all of the enemies here at once, at least from what we can tell. The ability to use items, scrolls, and armor/weapons that you couldn't normally use is GREAT! . In addition to mundane gold-selling, though, theyll offer you one of the four keys to Nefriss doorif you can find them a special soul. Alternately, you can attempt to buy the boy off of him; he claims that bringing Kepob to the Coven will tell you why hes so valuable. What happens now depends on whether or not you have Okku in your party. When the enemies are dead, loot the bodies and head through the portal beyond. I guess, in theory, they are technically slightly better, but by such an insignificant amount that it doesn't really matter. If you want a bit of combat and loot, then quicksave your game and speak to the pirates in the corner of the bar here. Heilari is - was - a magician that was trying to make himself into a lich. Hit these enemies with as much firepower as you can at the same time. Accept their quest, if only for the experience. This was an amazing answer! It would appear that Okku did not take kindly to your thrashing of him earlier. When you tell Nuum about the letter, youll have four options to choose from. Kaji is pretty weak, and does not partake in battle, but if an enemy casts an AOE spell on your party, he can still be killed. There's really no reason to craft weapon early game, unless you find Duskwood Longbow is too wonderful to miss, hm? For example, you can get a +2 +1d6 acid longsword very early on. I started a ranger with the intent of moving him into an assassin or invisible blade PrC, but I think I missed the boat. Buff yourselves, then move up fairly close to them and cast a few Hellballs their way. When he turns hostile, immediately run backwards towards the summoned creatures; summon Orglash, if possible, to give your foes something else to fight. So longswords are plenty and powerful. You can find the Wall on the southern side of the map when you enter the map screen. Kill it, then search the scrolls nearby to find a quest: The Betrayers Crusade. Lena: Lena puts you in the ring with a few of her berserkers. The MotB crafting system adds additional recipes that are not listed here. If you can return to the Sleeper at this point (the path may be inaccessible if you killed the earth elemental), then you can talk to her to enter her dreams. If you're surrounded by enemies, such as the swarms of spirit rats outside the Sunken City, you can use this on them and grab energy from all of them at once, with a proportionally larger boost to your spirit energy meter, as well as to your craving. Head there and attempt to find out how she communed with Myrkul. Plenty of people to talk to, but before you do, check the rooms at the back of the inn to find some loot. Kelemvor is unable to intervene in your quest. One of Many is an interesting follower, but also a problematic one. Note: other than. Crafted items . Thank you. A side bet on the last match will let you earn another students soul. Cast enervation on a magic workbench containing the above. Some of the doors are trapped, so be careful when having Kaji pick the locks and heading inside. Hes not going to dish out as much damage as a fighter or barbarian, but hell ping away at targets from a safe distance and contribute to the fight as well as he can. Doing so will cause you to partake in a sequence of battles with the frost giants; the crown will be placed on the ground, and theyll come at you in groups of one or two giants in an attempt to pick it up and place it on their heads. Bracers +10 ac. So I hope the ppl here can forgive me my question and still help me. The next place youll visit is a prison, where three souls are trapped. When you do, Magda will give you a Shadow Stone, which you can use to reach the Shadow Plane in Lienna's bedroom. Click on him to advance the quest a bit. If you like, you can speak to Vaszil at the docks and get going immediately, but there are some new side quests for you to perform. With Akachi lying at your feet, all that remains to be determined is what action you take. Axe Unbreaking III and Mending Sharpness V - Just like swords, increases melee damage done significantly. Requires: Caster level 15, Craft Magic Arms and Armor feat. Its around somewhere, and they want you to take care of it for them. Do warlocks benefit from Spellcasting Prodigy feat. Any weapon. Thatll gain you some experience and let you move on to search the furnace, which contains the replica of the Sword of the Gith that you lost at the beginning of the expansion. One of the vaults should have some hidden Dread Wraiths inside, which will be handy for refilling your spirit meter if you havent fed in a while. The new MotB essences are dropped by monsters. Hell also just give you the ring if you simply tell him "You are complete", but youll lose a bit of experience from not killing him and his Knights. His abilities are fairly redundant with Safiyas, but hell still be a pretty handy addition to the party if you choose this path. A thousand years of living has taken its toll on the Founder. This fight is tough and lengthy, so go in prepared! If you select the first option (about not laying a hand on Safiya), theyll attack you. (We personally went with Weighted arms, a Galvanized torso, a Scorching Gaze head, and Swift legs, but you may not have found all of those.) Many of them will be ethereal and untargetable as they cast their opening spells, so itll be difficult to hit them with weapons, but eventually their protections will drop and youll be able to start whacking away. Head out into the woods and fight your way to the large tree in the middle of the forest. If you want to kill the spirits, do so and move on. She recommends that you travel to the north, on a boat, to find the Wood Man, a spirit who has battled spirit-eaters in the past, to seek out a cure for your affliction. Another useful bugfix. Youll find another path leading down to the Library. Recall Spirit is a resurrection spell that will work well if any of your members accidentally dies. Youll want to memorize a lot of buffing spells for Safiya here. Claiming to be his master will let you summon Orglash once a day to fight for you, but may also have unintended consequences down the road. Useful, but you probably already have Safiya casting Mass Bulls Strength, Mass Eagles Splendor, and the other mass buff spells after you rest, and the bonuses wont stack. Were betting that these are the humans you have to lure to the Uthraki, if you accept their quest involving finding new meat for them to eat. Move up the passage here and head to the northeastern corern of the map, where youll find a barrow guardian. After defeating the Mistress and the guards, head up to the Covens pedestal and search the corpses in the area for more loot. Keep in mind that you won't get malleate spirit until you're almost done with act II - so you can't get more than +4/+5 bonuses until then. There are a few other Orglashes in the cave, including some nonaggressive ones near the bheur; you can use your Provoke Spirits feat on them to make them hostile. When you do that, opening the door will cause lightning to kill a random mephit. The game was a critical success when it was released in 2006, featuring an epic and lengthy adventure, with mechanics that hearkened back to the good old days of Baldur's Gate. Remove the lever from the device that controls the elemental, then return with it to the northwest and insert it into the device here. An archer has to use the weapon he finds. If, on the other hand, you decide to side with the defenders against Zoab, youll have to immediately kill Seyryu. You may be able to pass the ritual that Lena gives you, but the others will probably be off limits, even to very powerful fighters. Be sure to right-click on an enemy to keep an eye on its health bar while you attack. The Ice Lodge is where the berserkers of the town congregate. Spirit energy shows you how much energy you have; you can gain more energy either by attempting to suppress your appetite for spirits, or by devouring enemies that are near death. Second Door: A defective Imaskari golem will attack you when you open this door. With the note that he gives you, head to the Repository caretaker, then nab souls 127 and 91 from the stacks and bring them back to Poruset. It takes a couple rounds to reach its full effect, but actually heals for more damage than a full Heal spell (180 points vs. 150). Buff all of your characters thoroughly before approaching Ivin, and keep Safiya and Gann well behind your main character by issuing a Hold order. Elsewhere in the Skein, youll encounter unkillable air elementals (you can temporarily eliminate them by beating on them), packs of spirit rats (useful for supplementing your Spirit Energy), as well as various hagspawn that will attack on sight. If you do, the Boy will ask you to let him and his friends incorporate themselves into the husk. You can talk Djafi out of his role in the upcoming battle if you choose correctly in the options, however, which will leave you with six spellcasters. to whomever holds it in their inventory. If you have a main character from Neverwinter Nights 2, youll need to load up the last saved game that you made with that character, hit Escape, and select Export Character. If you do side with Yurkov, you may have a reward waiting for you back in camp, but siding with Ferala at first will allow you to kill both of these guys. Illithid: The Illithid on the docks is patient, and doesnt mind waiting, but he wont necessarily like talking to you. Requires: Caster level 7, Craft Magic Arms and Armor feat, Cast enervation on a magic workbench containing the above, Requires: Caster level 11, Craft Magic Arms and Armor feat. After thats done, speak to the High Priest. The ones to look out for are Stoneskin, Premonition for Safiya herself, the Mass Buff spells at level 6 (with Mass Bears Endurance arguably being the most important), and, perhaps most importantly, a Persistant Haste spell. (If you have the Legendary Blood from the Predator Cave, nab that as well.) Finish off the rest of the spirits and loot them. Using it raises your craving, but allows you to attack with a pair of claws that have a chance to steal spirit energy from spirits and creatures with souls. Were not sure what the breakoff point here is, but if youre having trouble winning the contest, you may want to finish off Act II and use the Construct Girdle that you find in the Academy. One way or another, you're going to be fighting your way out of here. But I am also open to creating items from scratch. Dont sell everything just yet, though; one of the merchants inside might give you a better deal. Take advantage of this and pelt him from a distance with a powerful spell before engaging him. With a little jawing, youll discover that hes actually a genie, although he seems to wish you no harm. Made what I consider a mistake with regard to weapon. We managed to finagle a Brilliant Spirit Essence by devouring its soul, so you may want to perform that action on it. That is to say, I'd rather use greater belts than have 8 regen, but they simply don't work - even if the battle log displays damage resistance, no actual damage is removed. Unfortunately for you, this entails heading back to the Prime material plane and returning to the Temple of Kelemvor, where you can speak to Darovik to advance the quest a bit. Golem Fighting Bugfix. Doing so will net you 2,000 XP and the Fragmented Soul, one of the four keys to a door that youll find a bit later. His Barkskin spell is probably going to be the most useful buffing spell that he has to offer, as itll offer a +5 bonus to natural armor when cast. You can speak to him for as long as you like to learn a bit more about your curse, and how it came about, but no matter what you do, Araman will leave, with seven instructors remaining behind to take you down. Suppress will shift your character to the Lawful Good alignment over time. Dont bother wandering around the Shadow Plane looking for more people to talk to; the quest will be a dead end until Act II. Every five minutes, you'll be able to change yourself to the Ravenous Incarnation, which effectively polymorphs you to an all-devouring evil creature. Youll also be able to get another golem piece after defeating her, as well. 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