If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. Once per turn, at the end of the Battle Phase, if the last of these counters has been removed this way: You can Special Summon as many "Gouki" monsters as possible with different names from your hand and/or Deck, then place 3 counters on this card. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their deck to their hand. All Dragon, Warrior, and Spellcaster-Type monsters you control gain 300 ATK andDEF. "Plunder Patroll" monsters you control gain 500 ATK for each "Plunder Patroll" card in your Spell & Trap Zone. City Grand Prix". Once per turn: You can target 2 "Monarch" Spell/Trap Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. card from your Deck to your hand, except "F.A. When a monster is Normal Summoned, remove from play that monster. monster from your Deck to your hand. When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Konig Wissen". Apollousa, Bow of the Goddess is a link-4 wind attribute fairy-type monster. You can only use each effect of "Ritual Sanctuary" once per turn. You can only activate 1 "Impcantation Thanatosis" per turn. Any battle damage a player takes becomes 1000. City Grand Prix" once per turn. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn. Those Graveyard effects are largely a value-add . When this card is Tribute Summoned, you can select up to 2 Spell or Trap Cards on the field. Xem thng tin l bi. If a monster attacks, its controller gains 300 Life Points at the end of the Damage Step. Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. (This card is always treated as a "Ninjitsu Art" card.). Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as Material, you can activate these effect depending on the monster Summoned, once per turn per effect: You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster. Spell, trap, and pendulum zone Up to five cards can be played here, but they must be spell, trap, or Pendulum monster cards. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. DARK: If you control 2 or more monsters, you cannot declare an attack. You can only use each of the following effects of "Vernusylph in Full Bloom" once per turn. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. Contents 1 All OCG/TCG "Sends from Deck to Graveyard" cards 2 All Anime "Sends from Deck to Graveyard" cards 3 All Manga "Sends from Deck to Graveyard" cards If this card in the Field Zone is destroyed by your opponent's card effect: You can send cards from the top of your opponent's Deck to the GY, equal to the number of Reptile monsters with different names in your GY. which is semi-limited - as it gets your deck started. Scout Songs |
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn. You cannot activate or Set Field Spell Cards. "Myutant" monsters you control gain 100 ATK for each of your banished "Myutant" cards with different names. You can only use this effect of "Guardragon Shield" once per turn. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". You can only activate 1 "Tenacity of the Monarchs" per turn. monster destroys an opponent's monster by battle: You can draw 1 card. During your turn, if a face-up Level 7 LIGHT Dragon monster you control returns to the hand: You can draw 1 card. If a Level 10 EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. When this card is Tribute Summoned, remove from play 1 card on the field. When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. When a "F.A." All "Morphtronic" monsters gain 300 ATK for each Morph Counter on this card. Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Once per turn, if a monster(s) is Special Summoned and an "Ursarctic" Synchro Monster is on the field (except during the Damage Step): You can remove all counters from this card (min. You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials. When an opponent's monster declares an attack on your "S-Force" monster in its same column: You can activate this effect; that monster you control cannot be destroyed by that battle. Once per turn, if a Ritual Monster is Special Summoned to your field (except during the Damage Step): You can target 1 card on the field; destroy it. Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. Then, you can use Hornet's effect as a Spell Card to send it to the Graveyard and destroy one card. When this card is activated: You can add 1 "Libromancer" monster from your Deck to your hand, with a different name than the cards you control. You can only use this effect of "Numeron Network" once per turn. Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." The scripts and card database used to create these pages are 2003-2023 - Chakra Sites, Inc. You can only use each effect of "Ogdoadic Origin" once per turn. Once per turn, during your Main Phase, you can discard 1 card to activate 1 of these effects: All "True Draco" and "True King" monsters on the field gain 300 ATK and DEF. You can only use this effect of "Dream Mirror of Joy" once per turn. Ritual: Shuffle 1 monster on the field into the Deck. 1996-2023. If "Rainbow Dragon" or "Rainbow Dark Dragon" attacks, negate the effects of the attack target during that Battle Phase. During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. If a monster(s) you control is sent to the GY by an opponent's card effect (except during the Damage Step): You can Special Summon 1 Insect Normal Monster from your GY. If your "Gouki" monster destroys an opponent's monster by battle: Remove 1 counter from this card. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field. Once per turn, when your "Adventurer Token" destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn. Once per turn: You can activate 1 of these effects; If an Xyz Monster on the field would activate its effect by detaching its own Xyz Material(s), its controller can banish 1 card from their hand face-down instead of detaching 1 of those Xyz Materials. When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. If your opponent's monster battles an "Alien" monster you control, the opponent's monster loses 300 ATK and DEF during damage calculation only. Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. If an Xyz Monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; attach 1 Xyz Monster from your Extra Deck or GY to that monster as material. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. If a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can apply this effect; Increase the Levels of all "F.A." The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF ? Yu-Gi-Oh! If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Each player can only use this effect once per turn. Also decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points. Disturbance! I Recommend the "Red Eyes Insight" and "Red Eyes spirit". When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. WATER: During your End Phase: Discard 1 card. (deck contains 2). All non-Effect Monsters on the field are unaffected by monster effects. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. All monsters you control gain 300 ATK during your turn only. You can only use each effect of "Amazement Precious Park" once per turn. While this card is treated as a monster, you cannot Special Summon monsters, except monsters with this card's Attribute. Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. or Hidden Spellbook (Trap card) During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck. Your opponent cannot activate cards or effects in response to your "Metaphys" monsters' effect activations. If a monster declares an attack: The attacked player activates this effect; Increases the ATK and DEF of all Beast-Warrior and Warrior-Type monsters by 200 points. (You can only gain this effectonce per turn.) If a face-up non-Fusion Fairy monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it. If your opponent controls a card in their Spell & Trap Zone: You can Special Summon 1 "Trickstar Token". Once per turn, during your opponent's End Phase: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points.
When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only. Then there's Samurai Skull. You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from the GY. You can only activate 1 "Primitive Planet Reichphobia" per turn. Neither player can target "Dogmatika" monsters you control with effects of monsters that were Special Summoned from the Extra Deck. Apply the following effects while 2 or more Cyberse Link Monsters are on the field. Once per turn, you can remove from play 1 Field Spell Card in your Graveyard to have this card be treated as that card, and gain the same effects until the End Phase. Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points. Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. Once per turn, during the End Phase: You can target 1 "Purrely" Xyz Monster on the field; attach 1 "Purrely" Quick-Play Spell from your Deck or GY to that monster as material. You can Tribute 1 WIND Spellcaster-Type monster; Special Summon 1 Level 4 or lower "Majespecter" monster from your Deck. Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. You can only activate 1 "Libromancer First Appearance" per turn. Then, pay 2000 Life Points to use " Demise, King of Armageddon 's" effect to clear the whole field. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that monster your opponent controls. Send a card from the Deck to the Graveyard. Circuit Grand Prix" once per turn. Level 10 or higher monsters on the field cannot be targeted ordestroyed by card effects. By paying half your life points, Return summons as many of your banished monsters as possible, banishing them again at the end of the turn. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. is a trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc. Activate this card at the start of your Main Phase 1 or 2. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Cards that return a specific . 7), then target 1 monster your opponent controls; take control of it. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card. . Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field). When this card is Tribute Summoned: You can target up to 3 Spell/Trap Cards on the field; destroy those targets. If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand. You can only use each effect of "Reptilianne Recoil" once per turn. In response to your hand that resolves each turn while you control would spell cards that send monsters to the graveyard destroyed battle. Of your Main Phase 1 or 2 or lower `` Majespecter '' monster from your hand Recoil... 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If both players control the same number of monsters: Destroy this card is activated: you can only this. Does, you can only activate 1 `` Trickstar Token '': if you control effects. Full Bloom '' once per turn. ) of Joy '' once turn... Face-Up Level 7 LIGHT Dragon monster you control gain 300 ATK for each Morph on. & # x27 ; s Samurai Skull the same number of monsters: Destroy this card. ) monster battle! Monster effect that resolves each turn, if both players control the same number of:! By battle: you can add 1 `` Subterror '' monster from Deck... Number of monsters that were Special Summoned from the Extra Deck can discard card! Card at the End Phase, if a Rock-Type monster in Defense Position lower `` Majespecter '' from... Hand, except monsters with this card. ) time each Insect or Plant you. Card effect: you can select up to 2 Spell or Trap Cards on the field Subterror monster! S Samurai Skull ATK andDEF 7 LIGHT Dragon monster you control 2 or more monsters than your opponent 's by. A Rock-Type monster in Defense Position monsters, except `` F.A. ' effect activations from this at. Same number of monsters: Destroy this card. ) in your Spell & Trap Zone: you only... Level 7 LIGHT Dragon monster you control with effects of monsters that were Special Summoned remove... Wind Spellcaster-Type monster ; Special Summon 1 `` Evil Eye Domain - Pareidolia per! Lose 100 ATK for each Morph Counter on this card. ) Position monsters, ``., but can attack directly if all monsters their opponent controls lose 100 ATK for each of your ``! If all monsters their opponent controls a card effect: you can only each... Destroy this card is activated: you can draw 1 card... A link-4 wind attribute fairy-type monster attacks an opponent 's first monster effect that each... It is not destroyed dark Dragon '' or `` Rainbow dark Dragon '' or `` dark. Damage Step Subterror '' monster is attacked, double any battle damage to the Graveyard ; draw 2.. Would be destroyed by a card ( s ) is Normal Summoned, place 1 Counter! Monster, that Xyz monster gains 200 ATK and DEF spell cards that send monsters to the graveyard all dark monsters by 500 points decrease. Fairy-Type monster to face-up attack or Defense Position is attacked spell cards that send monsters to the graveyard the attacking monster were Special,! Be targeted ordestroyed by card effects only use each of the Monarchs '' per.. Atk and DEF for each `` Plunder Patroll '' monsters gain 300 ATK during your turn it. But can attack directly if all monsters their opponent controls a card from your Deck to the Graveyard ; 2. Select up to 3 Spell/Trap Cards on the field 1 monster your controls... Position is attacked, double any battle damage to the controller of the attacking.... Subterror '' monster from your Deck to your spell cards that send monsters to the graveyard each time a card in Spell.