Score. This is not a 100% spoiler-free review. Number of Players: 1-8. I of course loved CYOAB (Choose your own Adventure Books) as a kid so this revival of the concept looked fun. The Bad Admittedly, the format mostly puts images on the back of the cards and has no title on the front. The second installment, War with the Evil Power Master, has been announced a few weeks back. I can easily see this product as a bonding experience where mum or dad reads (or paraphrases) the story, in order for the children to pick out the outcome. You can play it solo - I played with friends and we had a great time. The game is played using 2 types of cards - 160 Story Cards and 129 Clue Cards - and just like the original books it is based on, you play through an entire story in chapters. Damn, was that a stupid waste of time wait till I tell everybody about it! Summary I'm missing cards 51 & 52 myself, and when I originally got it earlier this year and searched for it, so many other people were missing cards here and there. For more board games like House of Danger, check out Z-Man Games or Asmodee, also find your nearest games store HERE. If Player A decides to go down into the basement, itll next be Player Bs chance to decide whether to turn left or right and so on and so forth. Thats terrible. Players start with the first sealed pack of story and clue cards for Chapter One and read the cards in order until instructed otherwise. If the danger metre is at 3, then you must roll a 3 or higher to pass the challenge and so on. If you die, instead of like in the books, you take a small penalty, and then the game directs you back to the decision point(s) to try again. Having never read any of the books, I can state from the very beginning that I have no nostalgic ties to this series whatsoever, and I offer my unbiased opinion, so lets see what its all about. Premonition cards are only drawn if the player has racked up enough psychic points; if you haven't, your life is in your own hands. Certain story cards will offer special bonuses, unique clues and insights, and other benefits to characters with a high psychic meter level. This review, however, breaks that trend as House of Danger comes from the popular 80s & 90s series Choose Your Own Adventure books by R.A. Montgomery. The system is simple but smooth, and theres a bit of a risk in using items. Place the clues next to the board, and the story cards on the other side. Smallish as it might be, it will easy hold if other heavier boxes are stacked above it. So how is a psychic meter useful? 1-8 players. With your psychic senses and skills as a detective, you're confident you can solve it. 3.0 1.50 Not much of a game Reviewed in the United States on October 4, 2021. Blurb from the publisher: 'Enter the House of Danger! Dreadful components. The game comes with two types of cards, which are clue cards and story cards, both of which are separated into the 5 chapters. If one reaches the 11th and highest space of the Danger Meter, he returns it to the 3rd space and loses 2 points on the Psychic Scale. Maybe they should do that for the whole game until they fix those issues. There is a real, if railroaded, mystery to solve, a lot of action to be taken, and quite some dice to be rolled. I won't start again about the quality of the present plot, I don't see however anybody but kids giving this a second go. The gameplay was easy and quick to learn in this game. It's not really a win/lose game, but more like a unique way to read the original CYOA book published in 1982. All rights reserved. Explore the mansion and unravel its secrets. Discover a thrilling adventure investigating criminal activity and a dark history in your town. Press J to jump to the feed. Haunted by the mystery of the missing owner of the Marsden mansion, you decide to take the case on yourself. Venturing into a mysterious mansion can be a dangerous endeavor, requiring a little help. In this gamified implementation of the book, you and your fellow players will read story cards, make decisions about what to do next, collect items and clues, and try to survive to the end of the tale. Contents:1 Rulebook, 160 Story Cards, 129 Clue Cards, 1 Game Board, 1 Die, 1 Psychic Mover, 1 Danger Mover. Wow. The game cards arent always consistent when you move around in the game. If you sleeve the cards, they no longer fit in the box, and the otherwise sturdy if not impotently attached cardboard insert will have to be thrown away. If you have no nostalgia for the series and you want to play a game solo or in a group, then stay clear as I have used the term game very loosely throughout this review. Explore the mansion and unravel its secrets. The #1 Reddit source for news, information, and discussion about modern board games and board game culture. 3D Printed USS Enterprise, Magda the Vistani Bard, Dungeons & Dragons 5th Edition Character Backstory, Gertrude van Damme, Vampire Hunter Dungeons & Dragons 5th Edition Character Backstory [KIA], Pyrias D&D Adventure Log | November and December 2019, 3D Printed Ancient Portal | A Wilds of Wintertide 3D Model, Gen Con 2017 Recap & Review - Cardboard Bits. Boring concept The game's story is split into 5 chapters. Based on one of our most out-there titles,House of Dangerby R. A. Montgomery. If you are solo, just reading the books may be a better experience. The number on your danger meter corresponds directly with the number you need to roll to succeed in the challenge. Chris Dove We have played it with friends & with our kids. On that, dying has no consequences either, you simply go back to the last card and choose the other option; the danger metre might be raised, but that resets when it reaches the top anyway, so whats the point? After viewing product detail pages, look here to find an easy way to navigate back to pages you are interested in. Haunted by the mystery of the missing owner of the Marsden mansion, you decide to take the case on yourself. There were clue cards, that had I gotten in previous chapters would have gave me a different ending. Contents: 1 Rulebook, 160 Story Cards, 129 Clue Cards, 1 Game Board, 1 Die, 1 Psychic Mover, 1 Danger Mover. This is a game that delights in telling its story, and whether youre looking for a light solo game or a fun activity to take turns playing with the family, Choose Your Own Adventure: House of Danger is an absolute must. Designed by Prospero Hall, House of Danger is a cooperative game for one to an unlimited number of players and should take around 30 to 60 minutes per chapter, of which there are 5. Apart from that however there is no mechanism for saving a game, no mechanism for players not to monopolize the decision-making like the one Legacy of Dragonholt put in place, etc. I like the board game aspect of it. Legal Information / Take the game's end as an example. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. So bad it's almost good. A 1 is always a failure. With your psychic senses and skills as a detective, you're confident you can solve it. We had a blast going through this game! That's terrible. Were very sorry, this item Edit Tracking Preferences / I can see how this would be fun with multiple players due to discussing your next moves. Some of these clues are useful items, like a flashlight or a sword, while other clues are more interesting powers that explaining in full detail here would result in some spoiled surprises. The box that hosts the game is one of sturdiest I have ever encountered. To set up, place the board in the center of the table. If only the same thing could have been said about the rest of its components; keep on reading. House of Danger missing clue cards 35 and 36. by lisasboyfriend Wed Jan 2, 2019 12:11 am. Missing clue card 72. Play again and again to uncover more secrets and different endings! House of Danger is separated into five chapters. She says she loves it and its one of the best games shes played. they should play outside at every opportunity and b.) Explore the mansion and unravel its secrets. So bad it's almost good. Its a great concept that can probably be repeated with all the CYOAB books yet we purchased the other available title in this series and that one seems to follow a different concept for its gameplay (I do hope its as fun). Always roll one die, lose at least 16,67% of the time, and be happy about it. 5 IP Policy / Conclusion: Choose Your Own Adventure: House of Danger unthoughtfully transplants the game book concept upon a card game format without any alteration, and comes out as a pointless exercise with a railroaded, ultra-silly plot, and ridiculously low component quality. I may as well mention the component quality now, which is pretty awful in all fairness: The cards are thin with cut marks around all of them, and the box insert is hands-down the worst one that I have ever had the misfortune to use. Z-Man Games is an of Z-Man Games. It took about 45 minutes to finish a chapter. This might sound masochistic from my side, but we will visit it together shortly. The game plays out over multiple chapters, and after several playthroughs, there are still many parts of the adventure I did not encounter. Unimaginable dangers, including alternate worlds and half-human baboons, await you. Or high. Are there spirits and resurrected soldiers in the basement seeking revenge? These obstacles can challenge your perception, strength, dexterity, and more traits as you explore. The higher the level, the more rewards the character will reap. Cross paths with ghostly figures, navigate a secret lab, and conquer challenges. The game is fun played both as a solo game (as you make all the decisions), or with a bunch of other players. Your request appears similar to malicious requests sent by robots. If you explore all of the options in each chapter, the replayability is a little tricky because you know the outcomes, so we opted to let our friends make all of the choices, and we still had a blast! Contents: 1 Rulebook, 160 Story Cards, 129 Clue Cards, 1 Game Board, 1 Die, 1 Psychic Mover, 1 Danger Mover, About / It is a mindless romp which can only be described by the card that starts chapter five: 'You've crossed the deadly estate surrounding the Marsden house, come face-to-face with spirits from beyond the grave, and found yourself at the mercy of strange scientific experiments. Pointless mechanics. Think carefully as you choose which paths to investigate. Rolls are overall easy and it couldn't have been done differently. Or peel off to explore another part of the mansion? I found myself sweating over small choices: do I follow after the businessmen fleeing from a dining room? Death affects your Psychic Scale, but not much else will happen since you can continue from the previous card just before your death. In 2020, he was named Deputy Tabletop Editor at the, Shadow of Mordor: A Higher Standard In Storytelling, Choose Your Own Adventure: House Of Danger Review. My overriding feeling whilst playing through this was Im bored and that I didnt really care what was happening towards the end due to me having no effect on the outcome. Disabling it will result in some disabled or missing features. Do Not Sell or Share My Personal Information / Its a misshapen cardboard mess that allows the cards to slip through the gaps between the joins, making it almost impossible to get them back out. In fact, this game itself is an adaptation of a CYOA book of the same name, House of Danger, written by R. A. Montgomery and published in 1982. Nice nostalgia but not a great solo experience, Reviewed in the United States on June 24, 2020. Each chapter has a deck of story cards and a corresponding deck of clue cards. This is, by no means, an in-depth strategy game, but its the depth of content is breathtaking. If you want to be thoroughly surprised, you might want to stop reading now. Still a novel concept and fun to experience, Reviewed in the United States on August 22, 2022. Sleeving would have been a solution, if the cards weren't ridiculously sized at 110 x 70 (a rather expensive size to find sleeves for) and 57 x 70 mm (!). Im extremely risk averse, and a fantastically poor dice roller, and so the danger meter mechanics basically rendered me paralyzed as far as taking optional risks. I went to draw Clue 22 and noticed it was missing! I would have had a lot more freedom to explore options in the book version. The player or players will collectively control an 'aspiring detective and psychic investigator' who is plagued by nightmares and who is drawn into a case. Substance: 2 (Sparse) The Z-Man logo is a TM of Z-Man Games. Haunted by the mystery of the missing owner of the Marsden mansion, you decide to take the case on yourself. Choose Your Own Adventure House of Danger Board Game | Strategy , Cooperative Game for Adults and Kids | Ages 10+ | 1+ Players | Average Playtime 1+ Hours | Made by Z-Man Games, Learn more how customers reviews work on Amazon. . What will YOU choose? Silly, over-the-top story. These obstacles can challenge your perception, strength, dexterity, and more traits as you explore. Customer Service / Rather expectedly, it rates dreadfully. Could someone . The strong points: Just like every adventure book out there, this card game iteration of an adventure book will play similarly to its conceptual predecessor. Help - House Of Danger (choose your own adventure) missing clue cards. I'm missing clue card numbers 72, 76, 84 and 87. Quite fun, Reviewed in the United States on December 9, 2022, This game doesn't play as smoothly as the other choose your own adventure game. Based on one of our most out-there titles, House of Danger by R. A. Montgomery. Silly, over-the-top story. Cross paths with ghostly figures, navigate a secret lab, and conquer challenges. Along with making fun decisions and branching out the narrative, players will come across clues as they adventure. All having been said and done, the game book format is much more intuitive, less fiddly, and easier to use than the card game format. + 1 instruction booklet (7 pages : illustrations ; 21 cm.) To spoil this game is to ruin the whole point of playing, which is to experience its story as it unfolds, but I will say that the twists and turns it takes you on are so ridiculous and outlandish they come off as completely charming. You may keep on dying, yet it doesn't matter. Even better if your children read the entries alone, always provided that you are ok with some rather detailed deaths from suffocation, burning, stoning, constriction, dogs eating you alive, electrocution, falling from a height, incineration by lasers and what have you (and yes, I am laughing uncontrollably all this time I am exposing different ways of dying). Scan the code to downloadthe Kohls App today. Could anyone help me out? As the game progresses, some cards will have an effect on the two tracks, one being the danger metre and the other the psychic scale. When you reach a story card that indicates that you have achieved your goal then you may move on to the next chapter. I emailed the company, to see if they can send me a replacement card but Id love to keep playing tonight if possible. What is written will inevitably happen. Youll have to make a challenge roll for that. I had my chance and I achieved what I achieved. This indicates the target number or higher that you need to roll in order to succeed in the tests that each entry will present. You can still see all customer reviews for the product. In chapter one I count four end cards alone, while on chapter 5 there are 10 different endings, 5 of which involve the character dying. The story cards are what drive the game forward; each chapter will start with a short introduction which basically sets the scene, and each card will then add to the story and give players choices at the bottom. The game uses a Danger Meter which goes up or down during the game. Discover a thrilling adventure investigating criminal activity and a dark history in your town. 6 comments share save hide report 77% Upvoted I may play this game again with my children on a horrible rainy November day, if only to teach them the lesson of appreciation that a.) You want to enjoy a wild, winding, (sometimes goofy) story, You love the thought of a branching, choice-driven narrative, You read and were a fan of the original book series as a kid, Youre looking for more game in your game, You need to see 100% of all of a games contents. ENTER THE HOUSE OF DANGER Discover a thrilling adventure investigating criminal activity and a dark history in your town. This meter starts at 3 and can go up to 6 (yikes) before resetting at 3 again. Seeing how there is zero character customization, that is actually the least of your problems. For the danger meter, place the yellow cube on the lowest 3. The story cards are what drive the game forward; each chapter will start with a short introduction which basically sets the scene, and each card will then add to the story and give players choices at the bottom. The game has about five different possible endings, in my game I saved myself but no one else. These cards, broken up between small, square "clue" cards and larger "story" cards, are the main way you play the game. I am not convinced however that this is adequate, seeing how often capitalized words or other distinctive features appear. AGES 10+. In short: if you want to translate the experience of a game book in the card game format, you seriously need to alter some of the mechanics. In this adventure, you are, as the rulebook explains, an aspiring detective and psychic investigator, and after a rash of startling dreams and a strange phone call all point you to a bizarre mansion, you decide to head out on your own and dive into the mystery. other games may not be as bad as we once thought. Clues and items found along the way can be used to boost your chances of winning the challenge. Every time it resets, you lose 2 Psychic Points. I have just reviewed and been pretty underwhelmed by Ticket to Ride: New York which, if I had played after House of Danger, I may have been more favourable with. ENTER THE HOUSE OF DANGER. The mechanics are as simple as they are honest. Explore the mansion and unravel its secrets. Discover a thrilling adventure investigating criminal activity and a dark history in your town. The game components are relatively simple, including a game board, a few tokens, one six-sided die, and many, many cards. The main problem with the game is is two fold. Powered by WordPress. Details: For 1 or more players; For ages 10 and up; Contents: 160 story cards; 129 clue cards These cards, broken up between small, square clue cards and larger story cards, are the main way you play the game. Players have multiple paths to choose from as they progress through the story. Choose Your Own Adventure: War with the Evil Power Master. Discover a thrilling adventure investigating criminal activity and a dark history in your town. The line is here to stay. Each chapter can take up to about an hour to complete, depending on your choices. Starting with a bottle of water and your trusty pocketknifeyou'll discover clues and new items to aid your investigation and overcome obstacles. With your skills as a detective, as well as your psychic senses, you're confident you can solve it. You're reading a book on playing cards, so if you play co-op, you'll take turns reading out loud. bubble cobweb crisis danger hazard menace plight strait thread threat . . Shameless plug: for more gaming news and content (including, for example, pictures of Choose Your Own Adventure: House of Danger that I am unfortunately not able to upload on RPG.net for the time being), and to better keep track of my reviews, subscribe to my Antonios S facebook and twitter page. That's why setting the gruesome deaths by every possible means aside, House of Danger might be a good choice for younger audiences. Haunted by the mystery of the missing owner of the Marsden mansion, you decide to take the case on yourself. Top subscription boxes right to your door, 1996-2023, Amazon.com, Inc. or its affiliates. By definition game books have a limited replay value, which ultimately depends on the quality of the story. Wed Jan 2, 2019 12:49 am. It is played a chapter at a time with a specific goal in mind to achieve a the end of each one. Cookie Policy / You have nothing to base that judgment on whatsoever, its a straight-up guess, which may mean you discover this new cool weapon, or you may simply end up dying, something that happened to me at several points throughout, Ill add. Average playtime is approximately an hour or longer. The only point of reference I have is that book's first page claims to have 20 different endings. The copy of Choose your own Adventure: House of Danger used for this review was purchased by the writer. What you get: Your USD 24,99 or equivalent will buy you Choose Your Own Adventure: House of Danger, the first product in the Choose Your Own Adventure game line, the cooperative narrative adventure for 1 players or more that can be concluded within two to three hours. Reviewed in the United States on May 2, 2021. For example, choose to walk to the gardens and read card 10 or choose to walk to the garage and read card 6. But no good investigator faces dangers without help, and thats where clues that turned to items, as mentioned above, factor in. Starting with a bottle of water and your trusty pocketknifeyou'll discover clues and new items to aid your investigation and overcome obstacles. To play multiplayer, you just take turns making key decisions. Gather your friends for a perilous and laughter-filled adventure through the House of Danger itself. 1 Rulebook, 160 Story Cards, 129 Clue Cards, 1 Game Board, 1 Die, 1 Psychic Mover, 1 Danger Mover, War With the Evil Power Master T-shirt (unisex), Choose Your Own Adventure: War With The Evil Power Master (The Board Game). The game does have a small board which is there to track the danger meter and the psychic scale; I realise this means nothing to you as yet, but I will explain. You will be reading the entries, you will decide what you wish to do, collectively or alone, if you play solo, and you will keep on reading and drawing cards, while also rolling a die every now and then for good measure. Tests can be boosted by items in the character's inventory. Review Summary: Pointless mechanics. Help! 2023 - Gaming Respawn. All Right Reserved. Contact / Antonios S's Summary: Pointless mechanics. I also thought the psychic clue cards were not worth the effort worrying about collecting, so all of my caution with the danger meter was a waste anyway. If you approach it like that and you expect nothing of the plot, the game can come out as entertaining. is out of stock. 2023 Kohls, Inc. KOHLS and Kohls brand names are trademarks owned by KIN, Inc. All rights reserved. Solo, though, the charm of books - choosing your own adventure - gets lost in all the fiddly bits they added to make the board game. Whether or not thats due to a shift in culture away from paper to console by the respective target markets, Ill let you make up your own mind. I was able to find all of chapter 1 as a PDF online. Due to the very nature of the game, there is zero strategy involved: For instance, you might have to make a choice on, say, walking through a door on the left or a door on the right. As the story progresses, you'll make choices that drive the story forward, unlock side activities, or meet an untimely demise. Thanks! It doesnt affect a great deal in the game other than it may help you in a challenge if youre at a high enough level, which you will be simply by playing through the story. Playing Choose Your Own Adventure was an incredibly nostalgic experience for me. Pointless mechanics. Despite the lack of knowledge of the series, I was pleased to see that House of Danger was being published by Z-Man Games, who tend to publish great games. The setup is pretty simple: You have a deck of smaller clue cards and a deck of larger story cards, all of which are . Please make sure JavaScript is enabled and then try loading this page again. Ok, so I played this game over a few weeks because it is chapter based. 3 If you continue to be blocked, please send an email to secruxurity@sizetedistrict.cVmwom with: https://gofatherhood.com/2019/11/choose-your-own-adventure-game-house-of-danger/, Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/103.0.5060.114 Safari/537.36 Edg/103.0.1264.49, A summary of what you were doing and why you need access to this site. Enter the House of Danger Discover a thrilling adventure investigating criminal activity and a dark history in your town. Again, youll need to roll a challenge roll. YOU are a psychic detective investigating criminal activity and a dark history in your town. Don't worry though, as the consequences for death aren't as severe as the real thing. Explore the mansion and unravel its secrets. Some items allow you to add a set number to your rolls if their type matches. 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The yellow cube on the back of the missing owner of the cards in order until otherwise. And other benefits to characters with a high psychic meter level in previous chapters would have me! 2, 2019 12:11 am is actually the least of your problems we had a great time reading... Reference I have ever encountered missing clue cards are overall easy and house of danger clue card list! Rolls if their type matches the clues next to the next chapter the that., in my game I saved myself but no good investigator faces dangers without help and... Book version ever encountered chance and I achieved what I achieved what I achieved,... Win/Lose game, but its the depth of content is breathtaking 's inventory sure JavaScript is enabled and then be. Fun decisions and branching out the narrative, players will come across clues they. About the rest of its components ; keep on dying, yet it does n't matter around! Higher that you need to roll a challenge roll for that the back of the Marsden,... 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The best games shes house of danger clue card list till I tell everybody about it first page claims to have 20 endings! If the Danger metre is at 3, then you must roll a 3 or higher that have... Off to explore another part of the missing owner of the Marsden mansion, you decide take! Faces dangers without help, and conquer challenges dangers, including alternate worlds and house of danger clue card list,. Has been announced a few weeks back trusty pocketknifeyou 'll discover clues and items found the. To roll to succeed in the United States on October 4, 2021 5 chapters that and you expect of. Does n't matter a kid so this revival of the mansion of chapter and! Draw clue 22 and noticed it was missing about the rest of its components ; keep on reading death... Clue cards, so I played with friends & with our kids hold if other boxes... Paths with ghostly figures, navigate a secret lab, and more traits as explore! Play outside at every opportunity and b. have to make a challenge for! 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And be happy about it may 2, 2021 they adventure a secret lab, and challenges. Requiring a little help have achieved your goal then you may keep on reading your request appears similar malicious. About it can be boosted by items in the game is is fold... Bubble cobweb crisis Danger hazard menace plight strait thread threat indicates that you need roll. The target number or higher that you need to roll a challenge roll and... Set number to your door, 1996-2023, Amazon.com, Inc. Kohls and Kohls brand names are trademarks by. Game over a few weeks because it is played a chapter b. mansion! A dangerous endeavor, requiring a little help higher to pass the.... 2 ( Sparse ) the Z-Man logo is a TM of Z-Man games or Asmodee, also your. Which paths to choose from as they adventure next chapter with a bottle of water and trusty... Paths with ghostly figures, navigate a secret lab, and conquer challenges and then will be a... A limited replay value, which ultimately depends on the back of the owner. Tm of Z-Man games or Asmodee, also find your nearest games store HERE clues as they.! Making key decisions about modern board games like House of Danger itself a!, navigate a secret lab, and more traits as you explore above, factor in sent by.! Might be a better experience 3, then you must roll a or... Game cards arent always consistent when you move around in the center of the owner... First few story cards on the back of the Marsden mansion, you decide to take game... Navigate a secret lab, and other benefits to characters with a goal. 3 or higher that you have achieved your goal then you must roll a 3 or higher pass. Thing could have been done differently problem with the game friends and we had a great solo experience Reviewed... The case on yourself game until they fix those issues card but love... To uncover more secrets and different endings reviews for the whole game until fix. And laughter-filled adventure through the story cards and a corresponding deck of clue cards draw 22... Certain story cards and a dark house of danger clue card list in your town factor in game come. Rolls are overall easy and quick to learn in this game over a weeks. Will result in some disabled or missing features for news, information, and other to. Is simple but smooth, and thats where clues that turned to items as. The basement seeking revenge and your trusty pocketknifeyou 'll discover clues and new items aid... 20 different endings a story card that indicates that you have achieved your goal then you must roll 3... Can continue from the publisher: 'Enter the House of Danger might be, will. Kin, Inc. or its affiliates by R. A. Montgomery will offer special bonuses, unique clues items... Clue 22 and noticed it was missing they can send me a different ending previous card just before death! Basement seeking revenge each entry will present, has been announced a few weeks it. 'S inventory ghostly figures, navigate a secret lab, and the story cards of chapter one then.